L4D2 Rebirth ?Help ▶Play

Field guide

From setup to the result screen. Got a specific question? The Help & FAQ has every answer, numbered and searchable.

Getting set up

  1. Sign in with Steam. Your Steam account is your PUG account: your rating and match history live on it. Sign in through Steam
  2. Link your Discord account so the bot knows which Steam account is you. Signing in takes you straight there the first time, and then you can queue from Discord too.
  3. Join our Discord. Queue pops, match cards and your team voice channel all happen there. Join the Discord
  4. Get verified. Join any of our servers for a few seconds. Get verified lists them. You do this once.
  5. Install the custom maps with the sync script on the Custom page.

Your config

Our servers run at 100 tick. Set your rates on your own machine or your hit registration is worse than everyone else’s and the server can’t fix it for you.

  1. Download autoexec.cfg and put it in steamapps/common/Left 4 Dead 2/left4dead2/cfg/. If you already have one, keep a copy first.
  2. Restart L4D2. It runs by itself. Check it took by holding TAB in a game: the net graph appears.

The rates at the top are the part that matters. Everything below them is preference: change it, starting with sensitivity.

Launch options

In Steam, right-click Left 4 Dead 2 → Properties → Launch Options:

-novid -forcenovsync -useforcedmparms -noforcemaccel -noforcemspd

-novid skips the intro, -forcenovsync is frames, and the three mouse flags stop Windows applying its own acceleration on top of yours.

Playing a match

  1. Pick how you want to play on the home page: Solo, With friends (a party of up to 3) or Scrim (your own team of 4). Solo and parties also queue from the Lock in button in Discord. It’s all one queue.
  2. Ready up when it pops. You have 2 minutes, the bot pings you, and you need to be in a Discord voice channel to press Ready.
  3. Vote a campaign. Teams are balanced by rating once the vote closes.
  4. Connect with the button, and paste the line into your L4D2 console.
  5. Hop in your team voice channel. The bot makes one per team and moves you in if you’re already in voice.
  6. Play it out. The result, rating changes and stats are posted when the match ends.

In-game commands

Type these in game chat.

!ready / !unready (or F1 / F2)Ready up, or take it back, before a round starts. Each chapter has a time limit to ready up (see help); running out cancels the match and gets you banned.
!pause / !unpausePause the game. Each team gets 2 per match (disconnect pauses don’t count). Both teams type !unpause to resume after a countdown.
!bossWhere the tank spawns this map, as a percentage of the way through.
!scores / !bonusThe scores so far, and this round’s health bonus.
!tankhud / !spechudTurn the tank or spectator HUD on or off.
!ratesEveryone’s network rates, if a hit looked wrong.
/modCall a moderator. Only the moderators see it. See Reporting.

Playing with friends

On the home page, press Create a party and send the code (or the invite link) to up to two friends. Once they’ve joined, anyone in the party can lock in for everyone. You’ll always be on the same team, and the other team is balanced to match. Ratings work the same as solo. If one of you misses the ready check, the whole party leaves the queue.

Scrims

Want to play with your own four? In the Scrim box on the home page (or on Scrims), make a team and send the invite code to three friends. Once the team is full, anyone on it can search. When another full team is searching, all eight of you get the usual ready check and campaign vote, and you play them on one of our servers with your teams as they are.

Scrims are unranked: your rating, record and rank don’t change. The house rules still apply.

What’s allowed

Fine

Not fine

Reporting

The player is never told who reported them. For anything that should stay private, pick Safety concern on the website: only admins see it.

During a match

Type /mod in game chat. Nobody else sees it. Pick a reason, pick who it’s about (a player, your team, or the whole server), then type a line of detail within 30 seconds or /skip. Moderators are pinged in Discord straight away, and a call about a player is filed as a report too. You can call again after 3 minutes.

After a match, or any time

You can file up to 5 reports a day, one per player per match. Follow yours under My reports, where you can also talk to the moderators about one.

Watching and replays

Every match is recorded. The quickest way to get better is to watch yourself.

Custom campaigns

Some campaigns in the pool aren’t part of a normal install. Get them all at once with the sync script on the Custom page.

FAQ

Why do I need Discord?

Queue pops, the ready check, the campaign vote, the connect info and your team voice channel all run through our Discord. Playing with your team in voice is a big part of what makes these games good, so being in the server is required to queue, and you have to be sitting in one of its voice channels to press Ready. Leaving voice during the ready check un-readies you.

How do matches work?

When 8 players are queued it pops: everyone has 2 minutes to press Ready (on the site or the bot’s card in Discord), then there is a 30 second campaign vote. Teams are split so each side has as close to an even chance as the ratings allow, a server is set up, and you get the connect line. Both teams play every map as survivors and as infected, and the bot moves each team into its own voice channel.

How do I connect?

Press Copy on Play, or Connect on the Discord match card, and paste the line into the L4D2 console (enable it in Options, open it with ~). The password goes first, then the connect: password xxxx; connect ip:port. The other way round fails with “Bad password”.

How does rating work?

You have two skills: survivor and infected. Your rating (SR) combines them, and teams are balanced on it. On every map, your team’s survivor half is judged against what survivors usually score on that map, and so is the other team’s, so a great infected half counts even if the map is close. The final game score counts once more on top.

Margins matter: a blowout moves ratings more than a near-tie. How you played matters a little: your stats on each side are compared with the other players in the match and with what your rating predicts, worth up to about ±12 a match (shown as ▲/▼ next to your rating change). Winning is still what counts most.

A new player’s rating is uncertain, so it moves fast at first and settles as you play. Your first 25 chapters (about 6 matches) are placements: your rank shows once they’re done, and until then you can see your provisional rating on your own profile. If you don’t play for 21 days your rating slowly becomes less certain and drifts down a few points a week; it comes back quickly once you play. Subs who play under half a match keep their stats but their rating doesn’t change.

How do seasons work?

When a new season starts, everyone’s final rating, rank, place and record are saved on their profile. Then every rating is pulled a quarter of the way back toward the average and becomes a little less certain, so your first matches of the season count for more. You keep your rank; there are no new placements. The Season tab on the ladder counts stats and records from the start of the season.

What happens if I miss a ready check or don’t show up?

You get a queue timeout. Missing a ready check, or never connecting to a match that gets cancelled for no-shows, costs 1 minute, then 1 minute, then 1 minute, then 5 minutes, then 15 minutes for each one after that. Offenses older than a week stop counting. If it was a genuine accident, ask an admin to clear it.

What happens if I disconnect during a match?

The game pauses and you get 5 minutes to reconnect. That time is for the whole match, not each disconnect, so every time you drop it keeps counting down from where it was. The game pauses for your first 3 disconnects; after that it carries on without you while your clock runs. When everyone is back the game unpauses after a short countdown. If you run out, the match ends as an abandon: nobody’s rating changes, and you are banned for 1 day (3 days for a second abandon within a month, then 7 days). If you crashed, tell an admin straight away: they can hold your clock or give you more time.

I left the queue on purpose. Is that a penalty?

No. Leaving the queue before it pops is always fine. Only an ignored ready check or a no-show counts.

I linked Discord but it says I’m not in the server.

Make sure the Discord account you linked is the one in our server (your profile shows the linked name). If you linked the wrong one, unlink it and link again; you can’t do that while you’re queued, in a match or banned. After joining, press Check again.

How do I get verified?

Sign in with Steam and link your Discord, then join any of our servers for a few seconds (the Get verified page lists them). The server checks your game language and connection and disconnects you with the result. Game in English: you’re in straight away. Otherwise a staff member has a quick chat with you in Discord first. You only do this once.

Why is my account waiting for approval?

Some players are checked by a staff member before they can play: when the game isn’t set to English, for connections from some regions, and for VPNs or proxies (they hide where you’re connecting from). It’s a short chat in Discord, not a test. You get a DM as soon as you’re approved.

Can I have more than one account?

No. One account per person: no smurfs, no shared accounts, no playing while someone else is banned. Accounts that sign in from the same browser or play on someone else’s Steam library (Family Sharing) are flagged to staff automatically. Smurfing and ban evasion are permanent bans on every account involved.

What bot commands are there?

/queue, /leave, /status, /ready, /profile, /leaderboard, /matches, /link, /report and /help (search every answer in the help center). The queue itself is the panel in #lock-in. Parties and scrim teams are made on the website; once you’re in one, Lock in from Discord queues all of you. When a match ends its result card has an Endorse button: you can endorse up to 2 players from it within 24 hours.

A match is stuck, or the server never came up.

If anyone still hasn’t connected 10 minutes after the server is ready, the match is cancelled. Only the players who never connected get a no-show; everyone else goes free. A match with no round played 30 minutes after the server is ready is cancelled with no penalties at all.

I was dropped while loading with “Server is enforcing consistency for this file”.

Your copy of the file it names has been modified, usually by a skin or sound mod. Remove that add-on or verify your game files in Steam and you can connect straight away.

My demo crashes when I play it back.

Load the demo’s first map in versus first (for example map c8m1_apartment versus), then playdemo. Loading a versus demo from the main menu crashes the game.